If you’ve ever reached a flow state in a beat ’em up game, you know that their large-scale brawls quickly become something akin to a combo-driven dance. If you adapt to the choreography, you’re rewarded with a symphony of violence and a high score. Developer Brain Jar Games’ Dead as Disco feels like a natural next step for the genre — a literal “beat ’em up to the beat.”

And make no mistake, you’ll definitely be putting the beatdown on some eclectic characters as Charlie Disco, a former chart-topping rockstar who’s recently returned from the dead and is looking to resurrect his career by getting the band back together. There’s only one problem: His bandmates are the very people who betrayed him, left him for dead 10 years earlier and went on to sell out and sign a major record deal. Awkward.

What follows is a boss rush in which Disco literally knocks some sense into his old friends one by one, dragging them back to the club they used to play at before they made it big. It comes across as an earnest, lighthearted pastiche of much darker revenge stories like The Crow and Drive — I mean, just look at the back of the main character’s jacket. It might as well have a scorpion motif slapped on it.

While parts of Dead as Disco’s Steam Early Access release feel a little undercooked — the purchasable club decorations and bandmate side quests come across as afterthoughts, at least for now — the fundamentals are strong. Combat is snappy and responsive, and the four story levels in the current build play out like impressive, interactive concerts, where the visual spectacle alone can feel worth the price of admission.

Boss fights are special, multiphase endurance tests packed with bright lights and unique mechanics, and they’re an absolute tour de force, which they should be, given that they’re the biggest addition Dead as Disco’s Early Access build has over the demo.

Charlie Disco is standing in front of the title of the game in a neon blue-illuminated alleyway. Electric billboards show off portraits of his ex-bandmates.

Charlie Disco will have to take on some of the best — and most dangerous — musicians in the world to get his band back together and take the fight to the record company.

Brain Jar Games

Trope-y, flashy and unabashedly in love with the art of music

It’s hard not to wonder what kind of music Charlie Disco was making in his heyday, especially since his band is such a disparate mix of musicians with standout character designs. While several bosses haven’t made it into the game just yet, there are currently four high-priority targets Disco can take on in any order he chooses, like if Mega Man fought with a whole lot more groove.

Charlie tracks down each of his former bandmates across their own distinct urban zones. The acidic, green-tinged punk rocker Hemlock throws down in the city’s subways. The refined rapper Prophet takes the fight from the streets up to the highest penthouses. The heavy-metal cyborg Dex shreds on an electric guitar while Tesla coils in the power plant’s core. And the AI-generated K-pop star Arora quite literally launches your showdown into outer space.

The boss fights are extremely creative and borrow artistically from real-life genre fare. Prophet, for instance, attacks you with physical manifestations of his words, while Dex uses a biomechanical chair that would look right at home in a Nine Inch Nails music video. The AI Arora even summons a massive light construct of herself to battle against you (it’s not-so-subtly inspired by Blade Runner 2049 — there’s that Ryan Gosling inspiration again).

Every stage has some sort of gimmick that turns Dead as Disco on its head. One moment you could be fighting in a 3D subway tunnel and the next, you’re beating down enemies in a sidescrolling train car. A fight against generic thugs can quickly turn tense when you’re dropped into a foggy, narrow corridor. And just when you have your bearings, the ground quakes and lifts, and suddenly you’re defending the apex of an obsidian pyramid from dozens of black shadows climbing up to claim your life.

A cyborg floats in dark blue space as tesla coils fire off. The protagonist, Charlie Disco, stands ready to fight as a massive red hologram tears through the back wall.

The Dex boss fight is drenched in biomechanical grime, crackling Tesla coils and swarming enemy shades. It plays out like a heavy metal music video.

Brain Jar Games

At times, Dead as Disco almost feels like it’s moving too quickly, with one scenic vignette giving way to the next before every mook has even hit the floor. But the game is clearly committed to high-octane fun above all else, and if something doesn’t quite land, there’s always another backdrop, movie nod or boss phase just around the corner — just keep grooving to the beat, it insists. Don’t ever stop moving.

Dead as Disco’s story stages and challenge levels are themed around pop, metal, EDM, hip-hop and yes, even disco music. It feels like an ode to all music lovers as there’s something for everyone here. Plus, if you feel left out, the Infinite Disco mode lets you add your own music tracks to play around with. Yes, I added the Miku song. And yes, it’s absurdly entertaining to beat down street thugs to a vocaloid’s online theme song.

I expect to see some avant-garde gameplay footage online very soon. For folks who enjoy pushing rhythm games to their limits, Dead as Disco has the potential to become a forever game — one that doesn’t need a sequel or successor to stay engaging, especially if future updates flesh out the challenge list once the remaining boss fights are added.

Charlie Disco pummels a black shade on the Dex level in Dead as Disco.

Landing perfect blows against the enemy is the best way to stay safe on the streets and get a new high score.

Brain Jar Games

Combat is tight, but how much meat is on the bone here?

Candidly, I was initially underwhelmed by Dead as Disco’s fighting moves and controls. As I punched, parried and dodged my way through the first of the game’s story levels, I struggled to find mechanical depth. The beat ’em up gameplay feels solid but simple — that is, until the skill trees start opening up.

As you beat down bosses, you start unlocking thematically appropriate abilities. A standout is the electric guitar strum that chains lightning between enemies, but other highlights include a rapper’s golden gauntlet for enhanced parries and a gnarly bass guitar that swings in a full 360-degree arc to knock enemies off their feet.

Using these abilities costs meter, a resource that builds as you knock out enemies. And all of your attacks feed into an ultimate ability, a flashy instant KO. Each attack powers a different move, and before long it becomes clear that Dead as Disco is designed to encourage rhythm in every facet of the fight.

As it’s still in Early Access, there are some kinks to iron out in the game’s combat. The game’s biggest sin is hiding a key ability — the drumstick grapple — deep in the skill tree, since it’s essential for quickly covering ground in the arenas. Once you realize you don’t need to run back and forth to maintain the flow of combat, the whole experience starts to pick up. Before long, you’ll have nearly a dozen moves to chain together, and it becomes hard not to start theorycrafting optimal ways to take down enemies and maximize your score.

Charlie Disco perfectly dodges away from a man clad in riot gear carrying an electric baton.

Dead as Disco high score competitions are going to be fierce once the best players figure out how to optimize their perfect dodges and parries in each level.

Brain Jar Games

And once you really start to master a level, you’ll find yourself timing attacks to its theme song — and it’s not just for show. Landing hits on the beat rewards you with a satisfying thwack, a higher score multiplier and increased damage, meaning any serious contender will need to balance speed and efficiency with carefully timed button presses.

Most importantly, Dead as Disco pulls off one of the hardest tricks in games: Whether you’re routinely pulling off no-hit runs or struggling to land a single perfectly timed parry, you’ll come away from each level feeling like the best player to pick up a controller. The game introduces its mechanics gradually, so Charlie Disco’s growing arsenal of martial arts moves never feels overwhelming.

No matter how much you get him scuffed up, Disco is always striking a pose, adjusting his pitch-black shades or running a hand through his silky hair. It takes real effort to make him look like a loser; the rule of cool is always in full effect, which makes this beat ’em up feel really special.

Dead As Disco’s early access build is available now on Steam for $25. A two-week launch discount is available, bringing the price down to $20. Console and mobile ports are planned, according to the developer, but there’s no timeline for their release. And no word yet on when the game will leave Early Access and boogie its way to a full 1.0 launch.





Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


Growing a small business is exhilarating, but the reality of managing its finances can be exhausting. From juggling invoices and tracking expenses to facing year-end taxes, the financial burden often pulls entrepreneurs away from the work they love—and the work that drives growth.

We partnered with BetaKit to showcase the unvarnished stories of two Canadian CEOs who turned their financial operations from a source of stress into a strategic advantage: Emrah Eren of Duco Media and Sean Hoff of Moniker. They share how moving to cloud accounting not only solved their immediate problems but empowered them with the confidence and data to scale their companies.

Hear Their Stories

Emrah Eren, CEO of Duco Media: Conquering the Fear of Year-End

See how Ottawa-based digital marketing agency Duco Media transformed its financial clarity and achieved impressive growth with Xero.

Sean Hoff, CEO of Moniker: Gaining Real-Time Visibility in a Global Business

Discover how Toronto-based corporate retreat company Moniker found the solution to managing complex multi-currency transactions and business growth.

The Chaos of Growth: When Excel Sheets Fail the Entrepreneur

For many small business owners, financial management is a source of anxiety, not confidence. Both Emrah Eren and Sean Hoff faced a common experience: their makeshift financial systems simply couldn’t keep pace with their growing businesses.

For Duco Media, the breaking point wasn’t daily bookkeeping, but a high-stakes funding application during the pandemic. Emrah recalls the painful process of trying to compile the necessary financial statements, which took “hours and hours and hours to produce…”. The sheer difficulty forced him to ask his accountant for a better way.

Moniker’s challenges were amplified by its international scope and rapid expansion—going from 6 or 7 projects to over 20 in a single year. The complex logistics led to a catastrophic lack of visibility. Sean described the feeling of being an entrepreneur without a clear financial view: “You feel like an air traffic controller trying to stay on top of all of these flights that are coming in and out, but half your screens are dark.”

Strategic Relief: Finding the Right Tool for the Job

The key for both CEOs was finding a tool that addressed their specific anxieties and operational complexities.

For Sean Hoff, running a corporate retreat company meant constantly dealing with multi-currency transactions. This complexity demanded a specialized solution, leading Moniker to choose Xero for its core flexibility. Sean highlighted this as a core business enabler: “It was one of the few accounting platforms that allowed multi-currency. We might be getting paid in Euro but taking a group to Mexico, so we’re paying out in Pesos.”.

For Emrah Eren, the impact was deeply personal and immediately psychological. Beyond just the mechanics of bookkeeping, Xero removed the constant worry. He noted a profound relief that many business owners can relate to: “Xero has removed not only the burden of financial management, but I’d also say the fear of a year-end.”

The Outcome: Confidence and Measurable Momentum

Shifting from reacting to financial problems to proactively planning allowed both businesses to accelerate their growth with confidence.

Sean Hoff emphasizes that visibility transforms decision-making, particularly around cash flow. Reliable data now allows Moniker to forecast accurately and set realistic expectations. 

Duco Media saw measurable momentum: their efficiency skyrocketed, with complex, year-over-year financial reports now taking “within a few seconds.” Emrah links this new operational speed directly to their success, resulting in 120% growth in revenue in the first year and a 40% increase in timely payment collection.

For these CEOs, the right financial software wasn’t just about accounting—it was about reclaiming control, easing anxiety, and setting the stage for aggressive, reliable business scaling.

Was this article helpful?

YesNo



Source link