IGN Live 2026: Start Times, Ticket Prices, Game Reveals and More


IGN Live 2026 returns this year to show off some of the biggest games coming out and celebrate 30 years of game site IGN (which is owned by CNET parent company Ziff Davis). There will also be plenty of game demos, celebrity appearances, livestreams and pop culture panels during gaming’s busiest time of year. 

IGN Live will take place on June 6 and 7 in Los Angeles and is set to be one of the biggest fan events of the year. It’s scheduled during the early summer window when the long-shuttered E3 gaming trade show used to be held. IGN Live, which is open to the public in contrast with the industry-only Summer Game Fest (happening during the same weekend), celebrates all things video games along with anime, collectibles and pop culture entertainment. 

Here’s what you need to know to see IGN Live 2026 in-person or online. 

When does IGN Live 2026 start? 

The show starts on June 6 at 9 a.m PT/12 p.m. ET at the Magic Box @ The Reef in downtown LA. It’ll go until 5 p.m. PT/8 p.m. ET and start up once again on June 7.

How much are IGN Live 2026 tickets? 

Those looking to attend the event in person can purchase tickets at the IGN Live 2026 website. Saturday and Sunday tickets are $25 each, or the two-day ticket option is $40 and comes with a swag bag. But using the discount code CNET10 drops that price to $15 for one-day tickets or $30 for the weekend.

Can I watch IGN Live 2026 online? 

Yes. IGN Live will be shown on IGN’s site as well as IGN’s YouTube and Twitch channels

Which games will be at IGN Live 2026?

IGN already teased demos for Assassin’s Creed: Black Flag Resynced and the Gothic Remake. Microsoft also plans to hold its Xbox Games Showcase and Gears of War: E-Day Direct presentation during IGN Live on June 7. 

Those attending the convention will be able to try out hundreds of games from indie titles to major AAA releases. There will also be tournaments, giveaways, merch booths and live stage programming throughout the event. 

Who’s appearing at the event?

So far, IGN has confirmed that Sung Kang (The Fast and the Furious: Tokyo Drift, Fast Five, Fast & Furious 6), 
Roger Craig Smith, who voices Sonic the Hedgehog in games and animation, and Patricia Summersett, the voice actor behind Princess Zelda in Nintendo’s recent Legend of Zelda titles, will be making appearances. 

Also attending are Steve-O and others from Jackass, WWE wrestlers Bronson Reed and Kevin Owens, actress Tatiana Maslany ahead of her new show Maximum Pleasure Guaranteed and gaming voice actor Alix Wilton Regan (voicing Lara Croft in the upcoming Tomb Raider: Legacy of Atlantis).

Upcoming shows such as Bleach: Thousand Year Blood War! The Calamity, The Legend of Vox Machina, Cape Fear and The Terror Devil in Silver will also be featured at the show, which means actors from those shows might appear. Likewise, the event will be giving early looks at movies like the upcoming Supergirl and shows like The Vampire Lestat, The Walking Dead: Dead City and the first two episodes of Adventure Time: Side Quests. 





Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


Researchers in South Korea developed a wearable system that uses seven smart rings to read finger and hand motions to translate American Sign Language and International Sign Language into text. The purpose is to make communicating easier between those who sign and nonsigners without needing a separate human interpreter. 

AI Atlas

According to the study, published Friday in the journal Science Advances, the system reliably recognized 100 ASL and ISL words during testing. It also performed well with users the system had not seen before, and it didn’t require recalibration for each person. Because the system detects words in sequence, it can produce sentence-level translations without extra training on grammar. 

ASL and ISL are the everyday languages of more than 72 million deaf and hard-of-hearing people. However, most hearing people do not know any words in these languages or have a very basic understanding. That gap makes certain tasks, like ordering at a restaurant or asking for help, much more difficult. 

A graphic shows two illustrated people talking in sign language, ASL and ISL. The graphic also shows the different components of the ring as well as pictures of hands modeling the rings.

A concept of how the rings work in the real world. 

American Association for the Advancement of Science (AAAS)

Existing sign language translator prototypes often rely on bulky gloves that can distract from or block natural hand movement or feel uncomfortable for the wearer, which limits real word adaption. Camera-based technologies can work well in controlled environments but are often limited to those places where a camera can be set up with a clear line of sight, the researchers wrote. 

To solve these problems, the researchers designed sensing rings for each finger that can capture precise motion and finger position while letting the hands move naturally. The rings can detect both signs that involve movement, like the words for “dance,” “fly” and “sun,” and signs that are held still, like “I” and “you.”

“These advances suggest that [the device could enable] barrier-free public translation systems for unseen users and unrestricted daily assistive interfaces,” the authors wrote in the study. 

The authors are affiliated with Yonsei University, Hankuk University of Foreign Studies and the Korea Institute of Science and Technology, among others. While the technology is still experimental, the authors wrote that the technology has the potential to ease communication difficulties. The underlying idea could also help improve controls for other systems, like virtual or augmented reality.

“Beyond sign language translation, the ring-type, wireless, and modular architecture of (wirelessly connected, ring-type sign language translators) may also be extended to other gesture-driven applications such as virtual or augmented reality control, touchless device interfaces, or rehabilitation monitoring systems where fine-grained hand movement tracking is essential,” they wrote.





Source link