The Clever Physics That Makes Modern Supercars So Quick







It’s a question that plagued car designers for over a century: How do we make a car go faster? Instinctually, one would assume that you could throw horsepower at it until you achieve the numbers you want, but that only works to a point. After all, the definition of “fast” extends beyond just how hard a car accelerates and the top speed it can hit; otherwise, supercars would more closely resemble drag cars. Rather, what makes a supercar quick is a combination of two elements: power-to-weight ratio and grip.

Power-to-weight ratio influences how quickly the car can get up to speed and how easily it maintains that speed, while grip reflects how well it holds to the road and is influenced by elements like aerodynamics and tires. Combine both elements, and presto, you have a car that’s fast on the straights and maintains speed through the corners. A fast supercar, by design, will have a lower power-to-weight ratio than your average car, as well as aero parts like functional front and rear wings, a rear diffuser, and wide tires to increase grip. All that, combined with sophisticated systems and a modern, stiff chassis, makes up the recipe for most supercars today outside of certain specialized machines like the Caterham Seven — which, for all its greatness, is remarkably one of the worst cars ever in terms of aerodynamic efficiency.

Of course, the actual physics behind it all are far more nuanced than that. For instance, how do weight and power determine a car’s speed, beyond the obvious “more power is more fast?” Likewise, how do large tires, aerodynamic devices, and a low center of gravity help carry that momentum?

Why power-to-weight ratio and balance matter

All cars need horsepower, but supercars take it a step further by (usually) having bigger engines with more power than the average car. That seems simple enough on the surface. But it’s not so straightforward. Think about it this way: The largest piston engine in the world produces over 100,000 hp, but the cargo ships it powers go only a fraction of the speed of a supercar. Similarly, some high-load big rigs produce around the same power as some supercars, but aren’t fast at all. That’s because these vehicles are all far heavier.

There’s a famous quote attributed to Sir Colin Chapman, founder of Lotus: “Simplify, then add lightness.” That formula went on to secure victories throughout the 1950s and 1960s, solidifying Lotus as an outstanding motorsports constructor and later influencing Lotus sports cars like the Elise and Exige. Put simply, having less weight to push around amplifies the horsepower an engine makes. You don’t need a massive engine to shove around a little car, which is how supercars go fast in the first place. Sure, a bigger power is nice, but weight is also a vital part of the equation.

Where that weight is placed is also vital. Supercars, much like racecars, ride close to the ground to lower their center of gravity, keeping the car balanced and planted. Engine placement also matters because engines are generally quite heavy and can affect handling. That’s why rear-engine Porsches tend to oversteer, and front-heavy cars understeer. Most modern supercars feature mid-engine layouts, affording their platforms an ideal front-to-rear weight balance.

Getting quicker in the corners

Balance and weight matter when cornering, too; a car turns better if there’s less mass to throw around. It’s basic Newtonian physics — the car’s mass wants to keep moving in a straight line, so the tires have to coax it to turn. This means supercars, by necessity, must have good tires and a planted chassis to turn well.

However, that’s only the tip of the iceberg. Now, we’ll get into aerodynamics. To keep things brief, the faster the car goes, the more air it must move out of the way. Some of that air becomes drag, preventing the car from going faster. A body that minimizes drag lets the car slice through the air and leave a smaller wake, granting it a higher top speed. That’s why supercars are shaped the way they are.

The second core component of aerodynamics rests not in drag, but in downforce. More aggressive aerodynamic elements like a pronounced front and rear wing, diffusers, and canards all work to push a car to the ground. The more force it pushes down with, the faster it can corner (generally with the trade-off of top speed). That’s why many modern supercars have movable aerodynamic devices like extendable wings — these extend to keep the cars planted at speed and retract for better aerodynamic efficiency in a straight line. Some also take advantage of ground effect, which sucks the car to the ground for even more downforce. Good examples include the McLaren F1, which had a secret pair of fans that provided downforce and decreased drag, and the GMA T.50 fan car.





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ZDNET’s key takeaways

  • Several mobile games are compatible with Android Auto.
  • The games all have simple touch-screen controls.
  • These are slow-paced, short-burst games. 

If you spend downtime in your car waiting for school pickup or during a lunch break, there’s a good chance you pass the time with mobile games. Here’s what you probably didn’t know: You could be playing some of those games on your car’s screen instead. A handful of popular mobile games are compatible with Android Auto, meaning you can play them in your car.  

Also: 4 Android Auto developer settings that make driving so much easier – how to enable them

You might have browsed your Android Auto apps and already seen the Gamesnacks app, which hosts several dozen light games that are not unlike early internet flash games. However, these games are more robust; they’re the same games you’d play on your phone, just on a bigger screen.

The catalog of Android Auto-compatible games isn’t huge, but it’s worth a look. None of these titles has complex controls or a steep learning curve, and all are perfect for short sessions. 

How to get started

To play on your car’s screen, you will need to install these games on your phone and have your vehicle in park. The good thing is, though, when you’re connected to your car and open the app on Android Auto, you can still use your phone for other things. This is ideal when you have a child in the car with you and need to pass the time, but don’t want to hand over your phone. 

Also: 4 Android Auto apps I highly recommend for your next road trip – beyond Maps and Spotify

I tried a quick run-through of the available games; while they didn’t run as smoothly as on my phone, they’re enough to play comfortably. Here’s a rundown of my favorites.

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Artie Beaty/ZDNET

Angry Birds Friends: I hadn’t played Angry Birds in years, but the slingshot-style gameplay was easy to pick back up. It works well on a car touchscreen, and the levels go by quickly. Since the game is actually on your phone, your progress saves, so you can keep going across multiple sessions. I enjoyed not just beating levels, but immediately replaying a level I had just beaten to get a higher score. 

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Beach Buggy Racing (1 and 2): Both versions of this cart-racing game feature colorful racers with very simple controls, making them the perfect games to kill 5 or 10 minutes. The tracks are filled with powerups, shortcuts, and other racers to beat (computer players, not online). I feel like this game takes more advantage of the bigger screen than any other on this list, and it’s the one that feels most like a “real” video game.

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Candy Crush Soda Saga: I’ve never been a fan of Candy Crush or its many versions or clones, but this is probably the most popular game available for Android Auto. The match-three gameplay is easy to pick up and play in short bursts, and it is relaxing to just zone out for a few minutes. Since the action is slower, it’s easy to play on a car screen than are games that require more movement.

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Also: I saw the future of Android Auto, and now Google has me dreading my own car

Farm Heroes Saga: This game is from the same developers as Candy Crush and functions the same way, you’re just matching fruit, vegetables, and water instead of candy. This game goes a bit beyond the standard match-three format, as it sometimes requires you to collect a specific number of a particular piece. I still enjoyed this game, I just gave the more popular name the nod first.





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