Warhammer 40,000: Boltgun 2 Preview


In the grimdark world of Warhammer 40,000, genetically altered space marines and fanatical Sisters of Battle fight a multi-front war against aliens and demon gods. There is no “good guy,” there are no saviors and everyone is expendable, according to the grand calculus of the Imperium of Man. Entire planets can be snuffed out in an instant, and that barely moves the needle in the battle between galactic empires. Nothing ever really changes.

Maybe that’s why the latest build of developer Auroch Digital’s Warhammer 40,000 Boltgun 2 feels so similar to its predecessor. Maybe we’re blasting through many of the same battles on rerun — a common feeling in first-person shooter sequels. During a virtual press preview event showcasing two of the upcoming game’s levels, an Auroch developer told attendees that the focus was on taking “what people loved about Boltgun and [making] it bigger and better.”

When I got my hands on the preview levels, I found undeniable quality-of-life improvements and a whole new arsenal of weapons alongside the familiar hard-hitting gunplay and satisfyingly grotesque gore. But the big new features — including a second playable character and more visually diverse level design — don’t feel like they meaningfully transform the sequel.

I’d be happy if every level in Boltgun 2 played like the ones featured in the demo, but so far I haven’t seen much in the way of real innovation over the original.

A red-armor clad Khorne berserker charges at a player who is continually firing the titular Boltgun at him.

Khorne worshippers are a new faction in Boltgun 2. They add some close-range intensity to combat encounters.

Auroch Digital

More demons than you can shake a chainsword at

If you’re a Warhammer fan just looking for another hit of FPS carnage, Boltgun 2 will be incredibly satisfying. There are more weapons, varied levels and a whole bunch of new enemy types for enthusiasts of different factions to enjoy.

Though I’m not extremely well-versed in Warhammer lore, I was pleasantly surprised to see Khorne cultists and disgusting new Nurgle-themed enemies scattered throughout the two levels I played. The original Boltgun primarily allowed players to pummel followers of Tzeentch, so it’s promising to see so many new, richly detailed pixel art versions of iconic enemies (before you turn them into mulch).

Auroch Digital developers obviously love the tabletop game that Boltgun is based on, because you can see where certain mechanics have been lifted and adapted for an entirely different medium. 

Shambling poxwalkers will regenerate flesh and mutate postmortem, returning from the dead to harry you once more. Khorne berserkers will fly into a rage when they reach a low health threshold, getting quicker and more dangerous. And demonic infantry units will mount up and ride steeds into battle.

All of these tiny interactions make Boltgun 2’s world feel more reactive. Best of all, pivoting to deal with these different enemy behaviors adds some much-needed mechanical depth to an otherwise by-the-numbers boomer shooter.

A player holding a Boltgun stares out across a pox-infested village. It is green and rancid, with tentacled boils extending out of the ground.

Green hues! That’s a step in the right direction when compared to the original Boltgun.

Auroch Digital

The new levels are beautiful but far too spacious

When I think back on my time with the original Boltgun, I fondly remember the level that capped off the game’s first act. In it, you’re plunged into the warp, where the cookie-cutter cathedrals that have become so commonplace begin to unravel and collide with one another in a place unruled by the laws of physics.

It’s a visual spectacle of purple hues and topsy-turvy gravity, a truly great backdrop that would likely be the pièce de résistance of any FPS game it showed up in. But it especially stands out in Boltgun, because almost everything else is a dreary gothic cathedral or a red-hot weapons forge. The Warhammer aesthetic makes for good gritty fun, but the entire game is a muddled series of greys and reds that don’t particularly stand out.

Thankfully, the two levels present during the playable preview were distinct and colorful: A glacial military base overrun by demons certainly hewed closely to some of the original Boltgun stages, but the overgrown cultist-infested forest (complete with person-eating plants) was a welcome reprieve. I don’t think there was ever a splash of green in the first game, so I hope this preview’s multi-planet adventure is the norm for the full release.

While these new levels certainly look pretty, I have some reservations about how they play.

A player holding a Boltgun stands staring upward into the sky, as a purple haze cloud his vision. A black stone spire corrupted by purple crystals extends beyond his field of view.

Purple warp-corrupted architecture is back at some point in Boltgun 2, which is encouraging — I just hope the levels aren’t wide expanses of flat lavender ground.

Auroch Digital

The original Boltgun may have placed players in visually monotonous environments, but the industrial atmosphere of that game confined you to tight rooms and corridors extremely often. Winding up in these situations forces you to think fast, strafing into cover just in time to avoid a hail of gunfire from encroaching foes. 

These encounters inspire a real sense of danger, forcing you to manage health and ammunition while maintaining the power fantasy that comes with being a genetically engineered brute that can tear apart enemies with ease.

In contrast, the Boltgun 2 levels I’ve played were wide-open. Most battles in the forest and swamp happen in clearings with only a couple trees to break up the line of sight between you and your enemies. The icy military base included an entire bridge full of dozens of enemies that could be micromanaged and defeated before even crossing over to your side of the expanse.

I even managed to slay some enemies across a long enough distance that they didn’t register me as a threat, allowing me to pepper them with gunfire while suffering no resistance at all. But even when the enemies do react to my presence, expansive swaths of open air make it far too easy to sidestep bullets flying toward you. At its worst, Boltgun 2 feels like it’s emulating Serious Sam’s arena-style maps, which doesn’t pair well with the rest of the game’s Doom-like foundations.

There’s little challenge to be found in these sections, which is a shame because the game shines when it puts you in tight situations. The standout battle from my hands-on time was fought against a horde of hundreds of poxwalkers who ambled toward me as I defended a ship’s landing zone. The enemies themselves began to restrict the playing space, which was a clever way to clamp down on a cavernous area of the map. 

I’m left hoping that the levels in the preview build were chosen to showcase the visual direction for Boltgun 2, and that there’s a better balance between vast battlefields and claustrophobic corridors in the full release. If Auroch Digital continues to be poxwalker-fight levels of creative, that would address my level design worries.

A player holding a power sword and a bolt pistol engages cultists in combat. She's about to be struck by several shotgun pellets.

I much preferred the Sister of Battle’s slow-firing weapons, appreciating the high damage output of each shot.

Auroch Digital

Space marine? Sister of Battle? What’s the difference?

Stepping into the preview event, the biggest new feature in Boltgun 2 seemed to be a second playable character: a Sister of Battle with access to separate weapons and abilities from the tried-and-true space marine.

Members of the press were told that Malum Caedo, the Ultramaine protagonist from the first game, is a walking tank with access to a familiar suite of firearms. On the other hand, Sister of Battle Nyra Veyrath comes with a new set of weapons as she deftly maneuvers the battlefield.

These well-defined characters sounded like a perfect answer to the most recent entries in the Doom franchise. Caedo’s gameplay loop sounded like it’d borrow cues from the slower, weighty Doom: The Dark Ages power fantasy, whereas playing as the quicker, frailer and more aggressive Veyrath would make the game feel more akin to Doom Eternal.

Unfortunately, after playing the preview build, I came away feeling that the biggest impact either character has on a playthrough is likely to be their taunt voice lines. While Caedo and Veyrath have different dashes, grenades and passive abilities, those differences feel mostly cosmetic. Their unique arsenals provide a more noticeable change, but the weapons available to each character largely fill the same roles.

Caedo gets the titular chaff-clearing Boltgun while Veyrath finds a smaller, heavy-duty Bolt Pistol that does more damage but needs to be reloaded more frequently. Caedo wields his trusty shotgun to clear out bigger targets while Veyrath holds onto a crossbow that… well, does the same thing.

These weapons do feel very different to use — the high-damage Sister of Battle weapons are hefty and satisfying — but they don’t encourage players to alter their playstyle in any discernible way, which feels like a missed opportunity. It’s possible that Boltgun 2’s full release will further differentiate the Ultramarine and the Sister of Battle, but my experience in the preview was nearly identical.

A player holding a chainsword hacks and slashes away at a Nurgling demon until it falls apart in front of him.

The iconic chainsword finally feels visceral to use, delivering the same satisfying crunch as the melee combat in developer Saber Interactive’s recent Space Marine 2.

Auroch Digital

The fundamentals are still here (and they’re strong)

Even if certain facets of the Boltgun 2 preview came across as slightly underwhelming to me, Auroch Digital has patched up many of the biggest problems I had with the first game.

Levels are no longer confusing to navigate and weapon strength and enemy toughness levels have been completely stripped away, which makes the entire arsenal of firearms feel more worthwhile, especially when you’re faced with bigger and badder enemies.

Melee weapons now feel like a viable way to close distance and down easier enemies. Using the chainsword in the original game was a good way to get turned into Swiss cheese as the enemy you attacked blasted you at point-blank range, but now it feels like a viable option.

The original Boltgun also featured one of the worst, flimsiest shotguns I’ve ever used in a video game — which is a cardinal sin for a boomer shooter. The sequel atones, though, as Caedo’s boomstick now does a respectable job turning bad guys into puddles on the ground. 

Enemies are generally less bullet-spongy this time around, making weapons feel more powerful while better delivering the innate space marine power fantasy and avoiding the frustration of overly long fights.

Boltgun 2 is simply a smoother, more polished version of what came before it. Despite the introduction of new guns and a host of much prettier levels, I left the preview with the understanding that this game will likely be another high-octane “Doom clone” rather than an experience that moves boomer shooters forward the same way games like Ultrakill, Selaco and Turbo Overkill do.

But retreading old ground doesn’t sting so badly when its littered by demon bodies and shell casings, and getting to step into the shoes of one of Warhammer’s living tanks is still a novel treat. If you’re itching for another heavy metal three-act FPS campaign, I reckon Boltgun 2 may be one of the best of its kind in 2026.





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Recent Reviews


Flip phones are making a comeback, but most US adults aren’t convinced enough to upgrade. 

Smartphone brands are trying new phone concepts, like flip and foldable phones, to give us a bigger screen when we want it, while still maintaining the same functionality as the smartphones we’re used to. There’s the Samsung Galaxy Z Fold 7, for instance, and there’s even a rumor that Apple plans to release its first foldable phone

And if you remember the popular 2000s Motorola Razr, now there are rumors about the Motorola Razr 2026 — it reminds me of my old pink phone. But gone are the days of a basic keypad and a few ringtones. Smartphone brands are adding AI features, such as creating custom emoji, removing background objects from photos, and live translation. 

Yet a recent CNET survey says smartphone users aren’t sufficiently impressed by new features and concepts to consider upgrading their phones. Only 12% are motivated by AI integrations and 13% by new phone designs. Instead, price (55%) and longer battery life (52%) are the biggest drivers of their decision to get a new phone. 

If most US adults aren’t sold, why are tech brands so adamant? Let’s dive into CNET’s findings and what they mean for the future of smartphones.

  • The top three motivations for US adult smartphone owners to consider upgrading their devices are price (55%), longer battery life (52%) and more storage (38%). That’s the same top three as last year: In 2025, price was the top motivator (62%), followed by longer battery life (54%) and storage capacity (39%). 
  • Despite AI’s growing presence, only 12% of smartphone owners say AI integrations would motivate them to consider upgrading. 
  • Only 13% of smartphone owners would be motivated to consider upgrading to a new phone concept, such as a foldable or flip phone. 
  • Over half of smartphone owners (58%) experience frustration with their phone’s battery life, and 31% say their phone’s battery doesn’t hold a charge as well as it did when it was new.  

Most US adults aren’t motivated by new smartphone features and designs

Smartphone brands, like Samsung and Apple, are building in convenient features, such as a tool to remove unwanted objects from pictures, AI call screening and the ability to draft a message from a prompt. However, CNET found that US adults would consider upgrading for more practical reasons. Over half (55%) of US smartphone users are motivated by price, including 53% of Apple users and 56% of Samsung users. 

Yet brands are still exploring new concepts and features, like Apple Intelligence, a built-in AI feature. Then there’s the rumor of a book-style iPhone, potentially followed by a clamshell foldable design. But that’s not what most smartphone owners are after. 

Smartphone owners are more convinced by other design and feature factors when deciding on a new phone, such as camera features (27%) and the phone’s display or screen size (22%). Here are the top motivators to consider upgrading for all smartphone users.

Zain Awais / CNET

You’ve probably noticed the price of a basic smartphone has increased drastically over the years. Take the iPhone, for example. It was originally $600 for 4GB. But advanced features, the RAM shortage, inflation and tariffs are pushing prices even higher. Now, the baseline iPhone 17 (256 GB) is $800, and the Samsung Galaxy S26 (256 GB) starts at $900. 

There’s no way of knowing for sure, but these may be the lowest prices we’ll see on new models for a while, especially as features advance and designs become more complex. So if you’re already in the market for a new phone, you might want to think seriously about pulling the trigger now if you find a good deal.

The top upgrading motivators haven’t changed much over the years

Looking back at CNET’s survey data from 2024 and 2025, and now, people’s motivators for upgrading their phones haven’t changed much. Price, longer battery life and more storage have been top drivers in the past, and despite small dips this year, they’re still key upgrading factors.

Despite design upgrades and new features, smartphone owners are still focused on how much they’re paying and how long they can use their devices without needing a charger. Consumer sentiment about AI integrations dropped hard from 2024 to 2025, but it has edged up slightly in 2026. And smartphone owners aren’t as easily persuaded by phone color or the phone being thinner, either. 

Even with these nice-to-have capabilities, smartphone owners are looking at the basics. That includes practical features like battery life and more storage to hold their many important files, photos and apps. 

Most smartphone owners want better battery life

Taking a closer look at smartphone users’ hope for longer battery life in a new phone, over half (58%) are frustrated with their current phone’s battery life. Roughly one in three (31%) say their phone doesn’t hold a charge. 

The reality is, battery life will decline the longer you have your phone, so you may find your phone’s battery charge doesn’t last as long as it used to. Even though you can replace your phone’s battery, most phone batteries have a lifespan of two to three years before they start degrading. 

CNET Director of Editorial Content Patrick Holland examined battery life tests on over 35 current smartphones. And it’s not just iPhones that pack impressive batteries.

Based on CNET’s lab testing, the $1,200 iPhone 17 Pro Max had the best overall battery life, with a 5,088-mAh capacity. Another top performer was the $900 OnePlus 15, with a 7,300-mAh battery. 

If you’re looking for a phone with better battery life, consider one with a silicon-carbon battery to increase capacity without requiring a larger phone. The OnePlus 15, Poco F7 Ultra, OnePlus 13R and OnePlus 15R all feature silicon-carbon batteries with large capacities and all performed well in Holland’s testing. Keep in mind that other factors can impact your battery life, like your carrier’s signal, software efficiency and processor. 

Methodology

CNET commissioned YouGov Plc to conduct the survey. All figures, unless otherwise stated, are from YouGov Plc. The total sample comprised 2,486 adults, of whom 2,407 owned a smartphone. Fieldwork was undertaken from April 29 to May 1, 2026. The survey was carried out online. The figures have been weighted and are representative of all US adults (aged 18 plus). 





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