Yoshi’s New Switch 2 Game Is a Lovely Nintendo Wildlife Expedition


I stare into my overgrown backyard lately, and I see a chonky little critter sitting in the tall grass. Squirrel? No, but we also have those. Rabbit? No, but we have those, too. It sits up. It’s a groundhog. Never had one of those before. I peer at it. What do I need to know about how it lives?

This is what it feels like to play Yoshi and the Mysterious Book, Nintendo’s latest exclusive for the Switch 2. Mario’s dinosaur steed/sidekick pops up from time to time in unique standalone adventures, sometimes in papercraft form, sometimes yarn-like, sometimes in puzzles, sometimes in platformers. After playing for a week, I’ve found a lovely odd charm in this one. It’s the latest in a line of cozy games that Nintendo’s made in 2026, following Pokemon Pokopia and Tomodachi Life: Living the Dream.

Like a lot of Nintendo games, the $60 price feels too high for what this is. But the more I played, the more I learned to love what I was experiencing. I think it’s because I like strange creatures, mystery and the unknown. I loved compendia of imaginary creatures as a kid, like The Book of Imaginary Beings by Jorge Luis Borges, or the Dungeons & Dragons Monster Manual, and as a grown-up, strange art books like Codex Seraphinianus, full of impossible life forms. 

The idea in this Yoshi game is that you fall into a talking book, which acts as a repository for habitats where unidentified creatures live. It’s like Fantastic Beasts and Where to Find Them, but Nintendo-style. Each puzzle-like level has you learn about one particular creature, figure out what it does, and then find out your objective and complete it.

The objective is a mystery. It could be making a large pink thing come out of a bubbling pool, or collecting tiny surfboard-like babies of the surfboard-like thing you ride across waves or… I’ll tell you no more. Not knowing is the thing.

Yoshi holding onto an umbrella bird in the game Yoshi and the Mysterious Book

What is this critter?

Nintendo

Super Mario Bros. Wonder also dealt in unexpected whimsy, introducing new creatures with unknown abilities and Wonder Seeds that turned levels upside down. The problem with whimsy is that, once experienced, the surprise won’t necessarily return next time. Unwrapping the surprises in each level feels finite, although extra challenges emerge over time and creatures cross-pollinate in a sense to other habitats. There is a larger overarching story involving villainous offspring Bowser Jr., but again, I’ll say no more.

I think younger kids would like this game, but its puzzle-solving opaqueness in each level might also frustrate them. I love it, but I found some challenges hard or unclear, even with unlockable hints you can purchase with tokens you collect in each level. You can collect flowers, too, little extra bragging right things like in many Nintendo games.

The side-scrolling levels are all pretty contained, not that big. You can come back to them over time and solve bits, chipping away, unlocking discoveries that get written down in the mysterious talking book you’re inside. The hand-drawn style of the art and the almost stop-motion style of the character animation are beautiful. I started to enjoy thumbing through the book, looking at the dozens of characters documented there over time. Like Pokemon, you gotta collect (or observe) them all.

Yoshi on top of a giant sleeping grass-covered beast in the game Yoshi and the Mysterious Book

What is this critter? (You’ll find out.)

Nintendo

You can’t die in this game, or get injured, which actually comforted me. Again, it’s a cozy experience. It’s a game of discoveries. I love that each level is truly its own set of objectives and play techniques, bringing ideas familiar from other Nintendo games in ways you might not guess right away. Bubble-blowing frogs who let you jump high in the air, parasol birds, and… OK, really, I won’t say more. And, by the way, this is a single-player journey.

It definitely ranks below Super Mario Wonder (which got its own Switch 2 multiplayer expansion recently) for me, but it’s well worth it if you’re into a fun set of platform puzzles and a whole lot of Yoshi. He jumps and shoots eggs just like you’d expect, making this feel like an authentic return to form. I don’t really want it to end, which is a sign it’s won me over.

It’s made me think of that groundhog in my yard in a whole new way. The world is strange and full of mystery, and this game has a generous touch of that curious spirit, too.





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If Game Two of their first-round playoff series with the Denver Nuggets saved the 2025-26 season for the Minnesota Timberwolves, Game Three showed why it should be saved. 

The Timberwolves were a different beast while decisively thumping the Nuggets, 113-96 Thursday night at Target Center, in a game that wasn’t nearly that close. These Wolves were the mythical creature we’d heard about in preseason lore, purposefully locked and loaded to be both marauding and staunch. They owned both ends of the court, gleefully transferring back and forth from irresistible force to immovable object. 

A quartet of Timberwolves deserve special mention, but it begins with Jaden McDaniels. After his team had toppled Denver to even the series at a game apiece Monday night, McDaniels used the sizable chip on his shoulder to etch some graffiti into the public discourse, casually castigating the most prominent Nuggets players by name as “bad defenders” in a matter-of-fact manner that had the media compelling him to confirm what he had just said. 

Trash talk is fleetingly fungible in the jaundiced social environment of 2026, functioning more like coupons than currency in that it needs to be rapidly leveraged before its expiration date. The common perception naturally was that McDaniels was calling out the Nuggets. But in a more subtle, profound way, he was also putting his teammates on notice. 

All season long the Timberwolves have procrastinated on their full potential, frequently demonstrating that their preseason talk about maturity and commitment was cheap. By contrast, those words uttered by McDaniels were expensive. He had just picked a fight with the opponent, leaving open the question of how many of his teammates would join him in the fray. 

That he would lead the charge was established early, after the Timberwolves’ top two scorers, Anthony Edwards and Julius Randle, had each missed a pair of open looks against Denver’s bad defenders in the game’s first 90 seconds.  

With the game still scoreless, the NBA’s best pick-and-roll combo, Nikola Jokic and Jamal Murray, were clustered around the foul line with Minnesota’s best defenders, McDaniels and Rudy Gobert. As they jammed up Jokic, McDaniels picked the ball loose and started sprint-dribbling the other way. To no one’s surprise, Donte “Ragu” DiVincenzo was also on his horse in transition, receiving a pass from McDaniels and then lobbing it back for a Jaden slam against a hapless Murray and Murray’s late-arriving teammate, Cam Johnson, who committed the foul that allowed McDaniels to finish with the “and-1” free throw. 

On the Timberwolves next offensive possession, McDaniels muscled his way to two offensive rebounds, feeding Ragu off the first one for a missed three-pointer, which he corralled for the second one and executed the putback in traffic. It was McDaniels 5, Nuggets 0, setting the tone for a game in which not only did the Wolves never trail, but never let the lead go under double digits after McDaniels made a consecutive pair of driving layups eight minutes into the game. 

“Spectacular. I thought his activity offensively in the first quarter was outstanding,” said Wolves coach Chris Finch after the game. “He was inspirational.” 

Among the most inspired were McDaniels fellow wing players, Ragu and Ayo Dosunmu. Ragu is exactly the kind of player who will have your back in a squabble, and his galvanized performance seemed borne of satisfaction that someone else had clarified the mission. As usual, the Timberwolves were at their best with him on the court: +20 in the 32:54 he played, -3 in the 15:06 he sat. 

“He makes so many hustle plays, momentum plays, different styles of plays.” Finch raved. “He’ll make a shot, get a transition bucket, he’ll rebound, get a steal, blow something up. So many different plays. He’s just a basketball player.”

Related: How the Timberwolves sparked a season-saving Game 2 comeback over the Nuggets in Denver

Then there was Ayo, whose fearless, blazing, bee-lines for the bucket were quicksilver kryptonite for a Nuggets defense that is neither swift nor rugged. “I’ve been waiting for him to wake up a little bit in this series,” Finch accurately observed. “The downhill mindset that he played with all season for us was back.”

Back with the sort of multipurpose propulsion that leaves witnesses with giddy whiplash. Ayo led the team with 25 points and 9 assists in 32 minutes of time-lapse hoops, the lone blemish being three clanks from long range. Why chuck treys when you can so easily undress players in the paint? Ayo was 10-for-12 on two-pointers and none of those dozen shots came from anywhere but beneath the rim. Five of his nine dimes likewise yielded layups or dunks, which means he personally accounted for 30 of the 68 points in the paint by the Timberwolves on Thursday, doubling up the Nuggets’ 34.

Which brings us to the non-wing in Game 3’s ring of honor, Rudy Gobert. For the third straight game, Gobert blunted the supposed advantage Denver had with the magical playmaker Nikola Jokic at the controls. Suffice to say that in the last five quarters, Jokic has shot 8-for-33 from the floor. If that continues, the Nuggets are toast in this series. 

When I asked Finch after the game if the herculean job Gobert was doing on Jokic made planning his defense simpler and better thus far, he replied, “Rudy is making all of us look good right now with his defense.” 

Amen.

If there is an asterisk on this game, it would be the absence of Denver’s brutishly versatile power forward Aaron Gordon. Nuggets coach David Adelman should be given a lot of credit for his honesty and transparency in dealing with the media during his first full season at the helm, but it came back to bite him and his team during the pregame presser, when he was clearly rattled and dejected by the sudden unavailability of Gordon, whose playing status went to “probable” to “out” in a period of a few hours due to a chronic calf strain. 

Gordon is far and away his team’s best defender, making the timing of his injury especially troublesome in the wake of McDaniels laying down his marker. Rattled is a good way to describe the entire team’s performance in the first quarter, an emotional wounding that needs to heal as fast as Gordon’s body if the Nuggets are going to be competitive in a series that had dramatically been flipped on its head over the past three days. 

That the Timberwolves played with such dominance despite mediocre outings from Ant and Randle would be a good thing for both of those current cornerstones to keep in mind. Ant was beset by foul trouble and Randle had a solid second quarter, but it stood out that neither player fully embraced what so often works on offense when the Wolves are at their best: Push the pace, move the ball, move without the ball, and make quick decisions. Ant and Randle can still be first among equals and blend into that catechism if they stay attuned to the possibilities of a greater good, one that all of sudden doesn’t have to end with them being postseason fodder for the Spurs or the Thunder. 

Not when you’ve got three wings at a collective peak, with a chaser of Rudy semi-clowning the Joker. 



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