Sony is killing physical game discs, and that gives us a big PS6 hint


Sony will stop producing physical discs for new PlayStation titles from January 2028, ending a format that has defined console gaming for three decades.

The cutoff applies only to titles releasing after that date, and every game that has already reached shelves or is scheduled to launch on disc before January 2028 remains unaffected by the change.

Digital downloads have steadily overtaken boxed copies across consoles, a shift helped by faster broadband speeds and storage capacities large enough to hold modern games

Sony’s announcement formalises a transition that has already been playing out through sales data for several years, rather than forcing a sudden change onto a market still reliant on discs.

Beyond the format switch itself, Sony has indicated that players will retain a choice in where they buy new digital titles, with purchases available through both the PlayStation Store and participating retailers.

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This isn’t really a surprise, but it’ll be a blow to many. It effectively kills the collector and used markets, along with putting a lot more pricing power in Sony’s hands. It also hints that the PS6, which is expected around this period, will be a disc-less console.

Sony has also shut down older stores

The announcement arrived alongside a separate update concerning PlayStation Store availability for PS3 and PS Vita, though Sony has not linked the two changes as part of a single coordinated wind-down of legacy formats.

Sony has not detailed what the shift means for PS5 console variants that still include a disc drive, leaving open questions about hardware strategy even as new software moves to digital-only distribution.

Sony has not set out how it will support collectors or players in regions with limited broadband access once physical production ends, an area likely to draw scrutiny as the January 2028 deadline approaches.

The company has confirmed no further changes to existing physical stock or previously released titles, meaning current disc-based libraries and back catalogues remain fully intact under the new policy.

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NotebookLM is one of the most interesting AI tools out there, with little competition to speak of. While it can be used by anyone, Google’s put a large focus on tools students can take advantage of, and it may receive a new feature to make it even more powerful for those looking to learn. 

The Gemini-powered AI research assistant tool is different because it only uses the sources you provide it with as its data. Compare this to something like the standard Gemini AI chatbot, which will scour the entire internet to find an answer to your question — and the internet is full of conflicting information. If your sources don’t have the answer, NotebookLM won’t attempt to make one up for you. 

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According to a Threads post from AI-focused tech site Testing Catalog on Wednesday, NotebookLM may get a new source that you can add: Textbooks. If and when it arrives, this could open up an entire world of ways students can use the tool as a study buddy. 

Textbooks will join a growing number of source options for NotebookLM. You can already add files, websites, audio clips, Google Play Books and more. Now, adding in an academic textbook for a test you need to cram for? That sounds like a win for all students. 

Testing Catalog shared a screenshot that shows textbooks as an option to be a source, but little else is known about what it truly entails. Given that you could essentially scan the pages of any book and add them as a source, it seems that there may be some sort of partnership in play here. 

Last year, Google partnered with OpenStax, a provider of free, peer-reviewed textbooks, when it introduced Public Notebooks. Whether the new source option is limited to OpenStax textbooks or if there’s another partnership in the works remains to be seen. 

Google did not immediately respond to a request for comment. 





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